The idea: a ladder of courts

A ladder of courtsWinners move towards Court 1; losers move the other way. Winners at the top and losers at the bottom stay on that court.Court 1Court 2Court 3WinLoss
A ladder of courtsWinners move towards Court 1; losers move the other way. Winners at the top and losers at the bottom stay on that court.

King of the Court needs more than one court, and that is where its appeal comes from. The courts are numbered and court 1 is the king's court. After each round the winners move up one court and the losers move down.

Win on court 1 and you stay. Lose on the bottom court and you stay too. Over the evening the field sorts itself: the strongest end up at the top, those still learning at the bottom.

The aim is not the highest score but standing on court 1 at the end. That keeps it tense to the final round, unlike a points table where the outcome is often settled early.

How a round works

How many courts do you need?

CourtsPlayersCharacter
28Movement between two levels — works, but little dynamic
312The sweet spot: enough levels for a real ladder
416Excellent sorting, but needs a large venue

This ladder version needs several courts — with only one there is nowhere to climb or drop. A one-court version on the winner stays on principle is also common: the winning pair stays, the next pair in the queue comes in. If you want to sort by ability and still use a single court, Mexicano is the better fit.

Two common variants

Pure ladderLadder with points
What countsOnly the final courtCourt plus points collected
WinnerWhoever ends on court 1Whoever has the most points
UpsideSimple, tense to the endFull ranking for everyone

Short rounds are the key

The most common mistake is matches that run too long. If a round takes twenty minutes, hardly anyone reaches a different court and the ladder never works. At six to eight minutes a group manages eight to twelve moves in an evening — and that is the whole point.

Total timeRoundsLength per round
60 min.86–7 min.
90 min.108 min.
120 min.129–10 min.

Changeover time is included — it usually takes a minute or two before everyone is on the new court. Set the timer to eight minutes and reckon with about ten per cycle.

A schedule in one minute Enter the names, pick a format, done. Free, no account, works without a signal. Open the planner →

Frequently asked

What happens if a round ends level?
Playing on time makes draws possible. The usual convention is that both pairs stay on their court. Alternatively a single point decides.
Are pairings reshuffled on the new court?
Yes. Otherwise the same two people would play together all evening and the format would lose its point.
Who wins at the end?
Whoever stands on court 1 after the final round. Some groups also count points to get a complete ranking.
Does King of the Court work with an odd number of players?
Yes, some players sit out. They re-enter on the court they were last playing in the next round.
How many players does King of the Court need?
You can start with four players — but King of the Court only comes into its own from eight, on two courts. The format lives off climbing towards the king’s court and dropping after a loss, and both need at least two courts. With four you are left with a single court where nobody can climb or drop, so Americano is the better pick. Twelve players on three courts makes it even more dynamic. For four to six players Americano is the better fit.